/. Create a program that simulates a slot machine. When the program runs, it should do the following:. Asks the user to enter the amount of money he or she wants to enter into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars. About: Software engineer, Creator of Android developer suite, RDEditor(program by voice), SamsungTool, Andvanced raspberry pi NOOBS package, D1rtySn0w icloud removal More About RickyD33 ยป Here i teach you how to make a basic slot machine in 7 minutes, with a further 8 minutes of explanation! Slot Machine Code Java Codes and Scripts Downloads Free. This program demonstrates how to create a 3d slot machine. Three columns in each content box rotate like a slot machine to reveal the content in the next content box when a new tab is clicked.

  1. Slot Machine Programming Code Java C++
  2. Slot Machine Programming Code Java Compiler
  3. Slot Machine Programming Code Java Programming
  4. Slot Machine Programming Code Javascript
Slot machine programming code java c++

Slot Machine Programming Code Java C++

The problem

Slot Machine Programming Code Java Compiler

A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user.

Create a program that simulates a slot machine. When the program runs, it should do the following:

Slot Machine Programming Code Java Programming

  • Ask the user to enter the amount of money he or she wants to enter into the slot machine.
  • Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars
  • To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from the list three times and display all three of the words.
  • If none of the randomly selected words match, the program will inform the user that he or she has won $0.
  • If two of the words match, the program will inform the user that he or she was won two times the amount entered.
  • If three of the words match, the program will inform the user that he or she has won three times the amount entered.
  • The program will ask whether the user wants to play again. If so, these steps are repeated. If not, the program displays the total amount of money entered into the slot machine and the total amount won.

Breaking it down

Initialize constants

Declare variables

Create supporting methods

Play slot machine, record results

Display totals

Output

Unit tests

Slot Machine Programming Code Java

Level Up

  • Randomly allocate the number a pool of $.
  • Enhance output to look like a real slot machine.
  • Enhance getReal to be more efficient.
  • Create an ENUM to represent reel type and change parameter type to method getReel.
  • What changes would need to be made to play a slot machine with 4 reels?
  • Determine the algorithim flaw with the output.

Related examples

Slot Machine Programming Code Javascript

Coments are closed
Scroll to top